I know I posted a huge release about it earlier, but I wasn’t at a computer, so I couldn’t, easily, emphasize how excited I am that Crystal Control is available to the public to play!
Grab a buddy, and your keyboard or some controllers and play this local, competitive shoot ‘em up designed by Michael Connolly, with music by Derek Klaran, that I made the arts for! It’s very fun, I promise :)
How the flags ended up. I could probably add another frame or two to make it just a bit smoother and slower…but we’ll see how it looks with the moving clouds :) Thanks to everyone who offered feedback! <3
Yesterday I posted my not great pixel process tutorial type thing! My friend also was interested in how I animate stuff for my games, so I made a video of that too! It’s shorter, with less talking, and more drawing, but hopefully it might help someone even a tiny bit.
People who animate things…I have an EXTREME amount of respect for you…I think I’m getting better, but I know there’s something off about this, and I can’t quite figure it out. It may not be noticeable once the clouds are moving too but…yeah…animating is hard, anyone who does it is awesome and I’d love some feedback <3
A friend of mine asked me about my pixel making proccess and requested a tutorial video, so I made one. It’s a little long (I probably could have sped the drawing parts up a bit and talked more concisely), but I figured I’d share.
I also have one on how I do a character and animate him for a game I’m working on, if that’s interesting to anyone?
This is the first time I’ve ever recorded anything so, sorry if it’s not great, and drags on a bit! <3